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Old Jan 13, 2007, 10:32 PM // 22:32   #1
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Default Victory through skill, not in numbers.

I was playing Alliance Battles and was thouroughly disgusted by how you always die if you even go near the "luxon zerg" or "kurzick zerg". How fair is it that you should lose a fight simply because your team wasnt backing you? Guild wars is supposed to be about skill, not about how badly you can mob up. Here is my suggestion.

Everything must be dodgeable, and character's movement should be doubled. Hexes and spells should move as "bolts" that can be dodged. This adds an element of skill. Furthermore you should be able to aim for yourself, not have a computer aim for you. Using this system an experienced player can win vs 6 or 7 noobs singlehandedly. I believe giving the victory to superior skill is the solution.

Down with zerging. Down with always giving the victory to superior numbers/teamwork. I bought Guild Wars so I could have a SKILL game, not a luck game.

Mods, if this in the wrong section, feel free to move this thread. I will neither flame nor blame you for it
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Old Jan 13, 2007, 10:35 PM // 22:35   #2
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Maybe this is the wrong game for you?
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Old Jan 13, 2007, 10:38 PM // 22:38   #3
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It's Alliance Battles... don't do them if you want 'high-end' PvP... this is GUILD Wars. Guild Battles have always been the highest level of competitive play, and Alliance Battles have never really been respected by higher ranked guilds, simply because it's indeed the zerg that tends to win. (or the smart people who just run around and cap everything they can, using guerilla tactics... but smart people in ab's? lawl.)
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Old Jan 13, 2007, 10:39 PM // 22:39   #4
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This is Guild Wars not CounterStrike. =\
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Old Jan 13, 2007, 10:40 PM // 22:40   #5
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nobody forced you to confront the zerg mob solo, you could have run away and capped a different shrine. 12 people all capping different shrines beats 1 large group capping a single shrine every day of the week.
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Old Jan 13, 2007, 10:46 PM // 22:46   #6
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First of all, this should be in Sardelac.

Ok, you've got me really confused, you don't want ABs to be decided by superior teamwork but by individual skill?? The whole point of ABs is teamwork! That's why it's called an "Alliance" Battle. An alliance is a group of people working TOGETHER.

Alliance Battles involve a lot of skill, teamwork is a very important skill.

OFCOURSE you're gonna die if you try to run past a 10 player mob by yourself. In RL if you try to do that and the mob has guns and you have one gun, your gonna get owned.

Try running around mobs and capping bases, after all that's how you win the battle. Stick with your team and cap undefened bases and you'll find yourself winning much more.
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Old Jan 13, 2007, 10:47 PM // 22:47   #7
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Try different forms of pvp before throwing everything under one blanket.
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Old Jan 13, 2007, 10:50 PM // 22:50   #8
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This happens in RA and TA as well. Everyone on the other team except the monk decides to attack you and youre cooked.
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Old Jan 13, 2007, 10:51 PM // 22:51   #9
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Perhaps you get owned because all 12 of the other team have more skill than you? Just a thought...lol
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Old Jan 13, 2007, 10:54 PM // 22:54   #10
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Quote:
Originally Posted by I Phoenix I
Perhaps you get owned because all 12 of the other team have more skill than you? Just a thought...lol
I have been playing guild wars for over a year now. My ranger, necro, and ele have completed chapter 1 and my ranger and necro have completed Factions.
I have made over 30 great builds that have been proven to work, all with self healing. I have over 300k balth faction and 5 gladiator points.

Still going to diss me?
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Old Jan 13, 2007, 10:57 PM // 22:57   #11
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Yes it is a game of skill, running into 12 people alone clearly shows your lack of it.

Quote:
Originally Posted by Definite Integral
I have been playing guild wars for over a year now. My ranger, necro, and ele have completed chapter 1 and my ranger and necro have completed Factions.
I have made over 30 great builds that have been proven to work, all with self healing. I have over 300k balth faction and 5 gladiator points.

Still going to diss me?
I have put 7 characters through chapter one and two. I have rank 5 on the account. UAX on Prophecies and Factions and 3 Gladiator points. All my characters are completely decked out, ready for high level pvp play.

What does this say about my skill? Absolutely nothing. And neither does your listed accomplishments.

Last edited by Sekkira; Jan 13, 2007 at 11:04 PM // 23:04..
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Old Jan 13, 2007, 10:59 PM // 22:59   #12
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So why are you facing the mob head on when you could be elsewhere capping shrines?

I swear it's like wammo mentality. "See red dot, move to red dot"
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Old Jan 13, 2007, 11:03 PM // 23:03   #13
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Quote:
Originally Posted by Definite Integral
This happens in RA and TA as well. Everyone on the other team except the monk decides to attack you and youre cooked.
My jaw just dropped.
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Old Jan 13, 2007, 11:05 PM // 23:05   #14
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you really miss dogdeball arena
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Old Jan 13, 2007, 11:09 PM // 23:09   #15
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Quote:
Originally Posted by Definite Integral
I have been playing guild wars for over a year now. My ranger, necro, and ele have completed chapter 1 and my ranger and necro have completed Factions.
I have made over 30 great builds that have been proven to work, all with self healing. I have over 300k balth faction and 5 gladiator points.

Still going to diss me?
OH NOES! Over 300k FACTION? AND 5 glad points? Yeah I'm still going to diss you.

Try playing in ta with 2 groups decently skilled and I guarantee you it'll be much more fun.
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Old Jan 13, 2007, 11:12 PM // 23:12   #16
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Quote:
Originally Posted by Definite Integral
I have been playing guild wars for over a year now. My ranger, necro, and ele have completed chapter 1 and my ranger and necro have completed Factions.
I have made over 30 great builds that have been proven to work, all with self healing. I have over 300k balth faction and 5 gladiator points.

Still going to diss me?
actually, that post right there is the perfect reason to diss you, titles do NOT reflect skill, neither does PvE accomplishments, cause PvE is ridiculously easy (as you always know what you're gonna face and where you're gonna face it). I have 7 glad points, does that mean i'm "more skilled" ? i hope not, cause i got those by accident when messing around in RA.

the game you're discribing is simply not Guild Wars, and neither should a low level pvp arena like AB ever be a reason to completely overthrow game mechanics.

finally, check out www.spellborn.com, you'll find it quite interesting, i'm in the closed beta (though i lack time now to properly test stuff). It's a pvp orientated RPG with, for example, the cool feature that you actually have to aim your attacks with a crosshair.

Last edited by RotteN; Jan 13, 2007 at 11:18 PM // 23:18..
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Old Jan 13, 2007, 11:14 PM // 23:14   #17
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sounds like the op here wants a perma snowballfest mode. I'm down.
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Old Jan 13, 2007, 11:20 PM // 23:20   #18
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Quote:
Originally Posted by Definite Integral
I was playing Alliance Battles and was thouroughly disgusted by how you always die if you even go near the "luxon zerg" or "kurzick zerg". How fair is it that you should lose a fight simply because your team wasnt backing you? Guild wars is supposed to be about skill, not about how badly you can mob up. Here is my suggestion.

Everything must be dodgeable, and character's movement should be doubled. Hexes and spells should move as "bolts" that can be dodged. This adds an element of skill. Furthermore you should be able to aim for yourself, not have a computer aim for you. Using this system an experienced player can win vs 6 or 7 noobs singlehandedly. I believe giving the victory to superior skill is the solution.

Down with zerging. Down with always giving the victory to superior numbers/teamwork. I bought Guild Wars so I could have a SKILL game, not a luck game.

Mods, if this in the wrong section, feel free to move this thread. I will neither flame nor blame you for it
Ah you are one of those suicidal maniacs in AB that give points away, making any capping efforts futile.

AB is not so much about PvP unless u have capped most of the shrines, or u play a solo "annoyance" that knows when to irritate, but also when to stop doing that. This combines well around characters that can solo shrines. Skill is hidden in tactics, not only in jamming buttons and organizing a skillbar.
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Old Jan 13, 2007, 11:21 PM // 23:21   #19
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Dude, if there wasn't a faction cap I'd have over 2 million easy. As it stands I'm at about 1.3mil with some stuff to unlock yet before I cap out again with nothing to do till ch 4.

Anyway, what other people have been saying is right, titles don't really mean much. Show me a respectable guild tag.
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Old Jan 13, 2007, 11:24 PM // 23:24   #20
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Quote:
Originally Posted by Definite Integral
I have been playing guild wars for over a year now. My ranger, necro, and ele have completed chapter 1 and my ranger and necro have completed Factions.
I have made over 30 great builds that have been proven to work, all with self healing. I have over 300k balth faction and 5 gladiator points.

Still going to diss me?
OH NOES! Over 300k FACTION? AND 5 glad points? Yeah I'm still going to diss you.

Try playing in ta with 2 groups decently skilled and I guarantee you it'll be much more fun.
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